Here is a listing of known types of Undead, and any known abilities or identifying markings or traits.
| Name |
Identifying Marks |
Traits |
Special Abilities |
Meta - Known or Assumed Defense |
Mics. Notes |
| Walkers |
Standard looking Undead |
They move fairly slowly, half speed of normal person - 15 feet per rd. They have basic skills. Most can attempt to open doors, climb stairs, etc. They have a good grip and extremely dangerous in large numbers (herds). They tend to roam in packs, if possible and do not attack each other directly. They have been noted to eat/attack other animals, not just humans. Head shots appear to take them out permanently. |
They have the ability to repairs circulatory damage, mainly in the spinal column region. |
15 Defense, 23 for Called head shot. |
|
| Boomers |
Undead with massive boils and cysts covering it's body |
They move fairly slowly, half speed of normal person - 15 feet per rd. They are covered in boils and cysts. If taken out, or if suffering massive damage, the body erupts with such massive force that blood and remains (which isn't much) spray out in all directions at about a 10' radius. Their black "blood" absorbs quickly in any open wounds or orifice on the body and appears to quickly build up pressure within the new host, creating boils and cysts within the new infected. It has been noted this effect is rapid, taking anywhere from 6 to 24 seconds. Full pressurization time has not been determined yet as a newly effected Walker only exploded out about 5' and was destroyed within the first few seconds of boils and cysts showing up. |
Potential high rate of infection with explosion. |
15 Defense, 23 for Called head shot |
|
| Screamers |
Very lean muscular-style build and overdeveloped leg muscles and noticeable muscular forearms and hands |
Once a Screamer has noticed prey, it produces a *very* loud screaming/screeching sound that can be heard for blocks, alerting other undead to it's location and attracting attention. It then runs full tilt until reaching the prey. It runs in such a fashion that it's head moves side to side very rapidly making it more difficult to take out at range with a head shot. Due to the muscular nature of it's arms and hands, it is better equipped to grip and grapple a victim, moving in for the pin and then the bite. The bottom line is - they are fast, hard to hit, dangerous in 1-on-1 circumstances and are deafening LOUD when they scream/screech. |
Bonuses to hit and grapple and the ability to move into a pin from a successful charge/grapple attack on target. Also, they attract other Undead to your area with their very loud scream. Finally, their scream can be used as a deafening attack from a 30' radius (save negates effect) and can induce a Fear check within a certain radius. If you are caught withing their 30' range, you must make a Will Save DC 30. If you fail you are deafened for 1d6 rounds. In addition, they get an AOO sonic attack that deals 1d10 sonic damage. Finally this can induce a Fear Check. |
27 needed for Called head shot |
|
| Jumpers |
Very lean muscular-style build, talon shaped front and rear digits. Non-human like facial features including larger frontal cranial cavity and larger eyes. Legs appear non-human and more like hind legs of a dog or cat. |
These creatures are fierce. They have a base movement speed of 60. They can also climb buildings and objects with ease. They have increased bone density and larger frontal cranial cavity making them much more difficult to take down. Their grapples inflict severe damage due to their talon-like claws. They also appear to be more "alive" than "undead". At least in the context of what constitutes "undead". This has not been fully confirmed though. |
The ability to move very quickly and scale buildings with ease. They have a base movement speed of 60. They have the ability to pounce at prey. Other abilities currently unknown. |
38 needed for Called head shot |
|
| Hulks |
Very large, super muscular creatures. Over developed arms and chests, they walk more like gorillas. |
These beasts are fast and ferocious, able to move faster than a running human. They are capable of tremendous jumps and of climbing sheer surfaces by digging their fingers in. They are strong enough to do this to metal. They are also strong enough to throw at least 2 tons over long distances. They feature incredible resistance to damage, deflecting rifle bullets. Their resistance to damage seems similar to that of heavy steel tank plating, if not stronger. They are capable of smelling blood and can track based on the odor. Injuries draw them. They also seem to have no love for the infected and will destroy them if there's nothing better to do. |
Super-strength, armored, super-tough, high speed, track by scent, leap |
24 needed for Called head shot, though it's not an instant kill. |
|
| Vomiter |
Standard looking Undead with blood running from their eyes and mouth. |
These walkers have blood running from their eyes and their mouths. Some may have distended stomachs. |
These walkers have an ability to vomit infectious blood in two way. One is directly up close and is considered a touch attack. The other method is at up to a distance of 10' AOO. If it hits a square it has a splash effect on adjacent squares. If up close of a single person it's a touch attack as per normal touch attack AC. If they hit there is a 50% chance of infection on the target. They have a base movement of 15. |
23 needed for Called head shot |
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